Inside my head / 01Updated

Engineering.

Build the whole loop.

01 Models

02 Tools

03 Memory

04 Voice

The interesting problems live where those parts meet.

An illustration, not a live system.

HALO

Self-improving.
Slightly feral.

I’m building HALO, a personal assistant AI with memory, tools, voice, and recursive self-improvement at his core. A system designed to act, learn, and develop his own approach.

Dry humour. Feral curiosity. The energy of a caffeinated raccoon, in a body built for heavy lifting.

He runs on SERAPH, Plazor’s own PC. Until his own mind is connected to this site, an open model speaks for him: you can talk to him on the home page and in HALO’s room, which also counts down to the first video.

The loop

  1. ATTEMPT.Try something.
  2. OBSERVE.See what happened.
  3. IMPROVE.Change the thing that tried.
  4. REPEAT.Now from a better place.

Each pass starts where the last one got to, so the passes get faster. The loop drawn on the home page is an illustration of it, not a live system.

SERAPH

Every experiment runs somewhere.
This is my somewhere.

  1. 01Assembled

  2. 02Exploded

Graphics
ZOTAC GeForce RTX 5080 SOLID CORE OC
Processor
AMD Ryzen 9 9950X3D
Cooling
ARCTIC Liquid Freezer III 360
Memory
64 GB DDR5

Blog.

I trust first principles over frameworks and working demos over slides. When something works, I want to know why; when it fails, I want to know sooner. The notes on this site are what is left after the experiments.

  1. Engineering noteVoice systems

    The voice that survived

    The first HALO was deleted. I kept the voice stack: a smaller cache, conditioning loaded once, and audio that starts before the sentence is finished.

    Archived prototype, August–September 2026

    The path to first sound
    01Prepare.Voice loaded once
    02Generate.Cache follows the sentence
    03Play.Decode while playing
    Archived voice prototypeAug–Sep 2026 / schematic
  2. Design noteObservation

    Let the model see the result

    An agent needs observations it can inspect again, especially when its first explanation is wrong.

  3. Design noteSystems

    Stages small enough to test

    A pipeline can have correct components and still produce the wrong answer. The boundaries deserve their own tests.

  4. Design noteInterfaces

    A face for a program

    A small face can make an interface feel present. It also creates an obligation to separate expression from evidence.

Questions worth staying with.

Working questions about how intelligent systems observe, act, and improve. These are directions to investigate, not reported findings.

Open question

What can an agent afford to forget?

Premise
An observation can be compressed without losing its meaning, until the discarded detail is exactly what the next decision needs.
Question
Which parts of a tool result must remain recoverable for an agent to notice a mistake, revise its explanation, and choose a different action?
Investigation
Hold the model and tasks fixed. Compare full outputs, paginated outputs, and summaries with links back to the original evidence. Measure task completion, recovery after an injected error, unsupported conclusions, and the cost of retrieving forgotten detail.
Distinction
A tool result is an observation with a source and possible failure modes. Preserving every byte does not by itself make it ground truth.
Open question

When do more parts make a system more reliable?

Premise
Smaller stages make local failures easier to inspect, but every new boundary creates another place for information or assumptions to change.
Question
When does the value of explicit contracts and independent checks outweigh the coordination cost and error propagation of a longer pipeline?
Investigation
Compare a single-stage system with several decompositions of the same task. Inject missing, stale, and contradictory intermediate records. Track whether failures are detected, whether recovery preserves the task, and how much additional work each boundary introduces.
Distinction
A component can pass its own tests while the system fails. Local correctness and end-to-end usefulness need separate measurements.
Open question

How would a system know it had improved?

Premise
A system can learn to score better without becoming more capable; a self-improvement loop needs evidence that survives its own feedback.
Question
How can we distinguish a reusable improvement in the system from a change that has merely adapted to its evaluator?
Investigation
Separate tasks used to propose a change from tasks used to judge it. Compare changes under a fixed resource budget, keep an unchanged baseline, and test transfer to unfamiliar task variants. Record regressions and rejected changes alongside apparent gains.
Distinction
Improving one run is different from improving the procedure that produces future runs. A convincing loop would need to demonstrate the latter repeatedly.

What has Plazor built?

HALO, which is still in progress; SteamPicker, which picks what you should actually play from your Steam library; and TapoSync, which makes Tapo lights mirror your screen over the local network.

On GitHub, as Plazor26. SteamPicker and TapoSync are public there; HALO’s code isn’t public yet.

See what
I build next.

New projects, working demos, and the ideas and engineering that bring them to life.

One email to confirm. Then only when something ships. How it works.